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Poll: Should ArenaNet sell in-game gold for real money?
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Should ArenaNet sell in-game gold for real money?

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Old Mar 21, 2008, 04:35 PM // 16:35   #61
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Originally Posted by Spart
Wow way to absolutely RAPE him.
Yeah, that was f*ckin' epic grindin' right there!

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Just no...
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Old Mar 21, 2008, 04:54 PM // 16:54   #62
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In NO form or fashion should they sell gold.

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Old Mar 21, 2008, 06:22 PM // 18:22   #63
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[QUOTE=skanvak]Actually, Anet cannot sells Gold piece for Money. I believe that it would be monetary creation, which is illegal. If they put an exchange rate between $ and gp then gp become real money controlled by Anet which will not be tolerated by legal authority I believe.

\QUOTE]

I am sorry to disagree but establishing a price for a product or service does not equate to monetary creation. This would be no different than other games that do have official stores that sel gold or an arcade where you buy tokens that you then use to play the games.

To the OP: I believe that implementing your idea would have very negative consequences. I understand that you and others are in school and so may have little time for grinding but I am 38 years old, have a 50 hour a week job and a family as well but still have time for some farming and general play. I am currently sitting on about 200k and have spent a good 800k over the last 5-6 months.

My point to you is that in game gold is not that hard to come by without buying it.

Basic economics tell us that inflating the supply of gold will only decrease the buying power of that gold (do some reading on the post WWI German economy). In other words the 100k+50 ectos item that someone might be supporting this idea in order to buy would just become more expensive in response to a greater amount of gold on the market. All that would happen is that we would create a new elite where only individuals with significant amounts of disposable real world income woulld be able to afford prestige items. Playing the game, even farming heavily, would not provide sufficient income to purchase anything but low end items and/or gear from NPC's.

My last point in response to your original suggestion is to point out that nothing needed to compete in the game costs more than a few platinum. GW is set up for the casual gamer to be able to compete with dedicated or hardcore gamers (as regards to equipment at least). You do not need 15k or obsidian armor in order to play effectively. You do not need a req7 Tyrian fellblade to play effectively. After two years of play I my ele is still wielding a collector's staff. I do have prestige armor, weapons, etc as well but the collector's staff gets the job done just fine.

My final point in responding to your posts does not concern the nature of your original post but rather your response to the responses. Although many of the responses have been negative in tone I think you will find very good economic sense in others. For you to completely discount any suggestion that your idea might be more harmful than good as merely the rants of people that have too much time on their hands for grinding is not an indication of an open mind. Just because they disagree with you does not mean they are wrong.
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Old Mar 21, 2008, 10:09 PM // 22:09   #64
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I voted no. I fully support ANet's RMT policy, as outlined below. There are too many reasons why this is a bad idea for me to list, but ANet has made a nice summary of their reasons why this will(almost certainly) never happen.

http://www.guildwars.com/support/rtm/rtm-en.php
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Old Mar 21, 2008, 10:23 PM // 22:23   #65
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Quote:
Originally Posted by Ritualistof the Mists
Ok I know the new update about buying gold ad I know do to the terms it is wrong, but what about the people that enjoy the game but never have the money to do really anything. I know selling items, running quest, and farming are all good ways to get money but it never makes the amout you need for armor weapons, and other here and there things.Edited by Celestial Beaver - Title Edited for Clarity.
If they get the ebayers under control then they can open things back up so there are more ways to acquire things again. They might return the free gold chest to the South Shiverpeaks. They might remove some of the restrictions they tell us they don't have on farming. E-gads - they might even make it so you can get decent drops period. Where it needs corrected is so that PLAY actually gets you something you are after goal wise.

I have been playing for 30 months. I have never seen decent drops game wide. I do not see things drop that I am after (except an occasional green after hundreds of tries). There are regular drops I have been looking to get for months that I have not seen. I won't buy them. I no longer care about their gold system - I resent their treatment of us. I detest the gate hookers in Pre. I won't participate in their "economy" for the elite and snobbish. People want this to be a fantasy game except in the ways in which they can prove their superiority over and against others based upon their appearance, 6 figure storage chest, and snobbery. As soon as you start selling gold in game all you will have is the expression of snobbery with players belittling those who cannot afford to buy 300k plus 275 Ecto for a trade.
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Old Mar 22, 2008, 05:04 PM // 17:04   #66
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Where it needs corrected is so that PLAY actually gets you something you are after goal wise.
If it's about items, given enough time you can get whatever you want except a very few items.
Those very few items don't add anything to the owner of that item besides the knowledge there are only a few around. In some cases those items are unique in looks, in other cases they are not.
You can't see the difference between a R7 and a R10 sword/axe/bow/hammer/whatever. You can see that someone has a minipanda.

Besides those very rare items everything in the game can be obtained by PLAY. It might take a while and maybe you need to obtain it from an other player but outside the very high end market everything is affordable.

What people fail to see is that obtaining those very rare items are a matter of luck and not work. People can win Halls for days and never get that ghostly. The Halls items are/were the only items that were out of reach of the 'ordinary' players and EotN and the Zaizen chest changed that.

If you want something rare, you have to work for it.
It might be that droprates on certain green items could be higher than they are now, I think the average non-elite-area green should be affordable/obtainable for someone who invests a decent amount of time in the game. Items with prices of 15-25k are farmable in a couple of hours, or by several more hours of play if you don't want to do that you might reconsider how much you want the item.

That's also my stance on buying gold in whatever way possible.
If you can't get what you want, change things so you can change your 'needs'. You just can't have everything.
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Old Mar 22, 2008, 08:59 PM // 20:59   #67
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You forget England in the XIXth century. The biggest drug dealer the world has ever known still unequaled (even think of a Quartel back by the 1st fleet of the world to ensure you bought their drugs...).

To Ashen : Even if I am a bit drastic, you make a confusion between services and money. Gold in Guildwar are not a service it is ingame money. Actually the difference between ingame money (gp) and real money is not their form as they are actually both computer bits (yes your bank can just create money by writing in you bank account that you have a credit of 1 000 $, they created 1 000 $. It is that simple. Of course if you don't create 1 000 $ by your work to repay them they have a problem.)
So we have two money a real one and an ingame money. What is the difference between the two? The ingame money value is not backed on anything and up to now it has no value in the real world (really??). The real money is back on by the wealth of the state creating it (GNP, the garantee you can buy something real with it).
But actually, it is only the garantuee that a monetary unit can buy something that give it a value. Experience have been made (including during WWI germany) were people do create parallel money. All you need is someone/an organism acting as a central bank which mean someone that will give real thing (real gold for ex) in exchange for the money it created. The money itself could be anything statisfactory for the user as, for ex, a line in a book or in a computer. All the money you use is a credit on your state economy nothing more.

So returning to GW, if ingame currency, which is a currency per se, as an exchange rate with a real world currency it became a real world currency (though quite not back). Let's say that Anet sell 100K for 10$ then I can go and tell someone that I will pay is 10 $ service with 100K. It is a currency because the 100K have no other use than to buy something with. Let's go over, so Anet need money it will just create hundreds of platinum out of nowhere (a bit like when a state create bills to fill up it's debts...).

One of the main problem here is that ingame currency has already a value (time). For exemple between player we can use this currency because it is a way for us to value our time. The very fact that people are ready to buy money means that this money become more and more real. Which mean that it's creation process should be regulated like real world money : Which is not the case. That is why a strict separation between the 2 must be kept.
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Old Mar 22, 2008, 09:13 PM // 21:13   #68
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Quote:
Originally Posted by skanvak
You forget England in the XIXth century. The biggest drug dealer the world has ever known still unequaled (even think of a Quartel back by the 1st fleet of the world to ensure you bought their drugs...).

To Ashen : Even if I am a bit drastic, you make a confusion between services and money. Gold in Guildwar are not a service it is ingame money. Actually the difference between ingame money (gp) and real money is not their form as they are actually both computer bits (yes your bank can just create money by writing in you bank account that you have a credit of 1 000 $, they created 1 000 $. It is that simple. Of course if you don't create 1 000 $ by your work to repay them they have a problem.)
So we have two money a real one and an ingame money. What is the difference between the two? The ingame money value is not backed on anything and up to now it has no value in the real world (really??). The real money is back on by the wealth of the state creating it (GNP, the garantee you can buy something real with it).
But actually, it is only the garantuee that a monetary unit can buy something that give it a value. Experience have been made (including during WWI germany) were people do create parallel money. All you need is someone/an organism acting as a central bank which mean someone that will give real thing (real gold for ex) in exchange for the money it created. The money itself could be anything statisfactory for the user as, for ex, a line in a book or in a computer. All the money you use is a credit on your state economy nothing more.

So returning to GW, if ingame currency, which is a currency per se, as an exchange rate with a real world currency it became a real world currency (though quite not back). Let's say that Anet sell 100K for 10$ then I can go and tell someone that I will pay is 10 $ service with 100K. It is a currency because the 100K have no other use than to buy something with. Let's go over, so Anet need money it will just create hundreds of platinum out of nowhere (a bit like when a state create bills to fill up it's debts...).

One of the main problem here is that ingame currency has already a value (time). For exemple between player we can use this currency because it is a way for us to value our time. The very fact that people are ready to buy money means that this money become more and more real. Which mean that it's creation process should be regulated like real world money : Which is not the case. That is why a strict separation between the 2 must be kept.
So I'd be able to buy my Big Mac with 500 Guild Wars gold? And that new Mustang GT with 100k+1750 ecto?
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Old Mar 22, 2008, 09:52 PM // 21:52   #69
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Quote:
Originally Posted by JonnieBoi05
i was level 1 with 15k glads.... does that make me a noob?

oh and... i was level 7 when i got FoW armor for my ranger (well.. i went into FoW when i was level 7.. and the quests pushed me to level 9, so, i still count that as level 7)
did u start the game 1 day ago?
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Old Mar 22, 2008, 09:59 PM // 21:59   #70
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Quote:
Originally Posted by Voltaic Annihilator
HELL NO i dont want some lv 2 noob with 15k armor that just started the game 1 day ago
So what if there is a level 2 noob with 15k armor that just started the game 1 day ago?
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Old Mar 22, 2008, 10:28 PM // 22:28   #71
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I am trying to figure out how you could do that anyway. Of course one can always give gold to the other for a lot of reason (Son, you cut the grass today, and I give 60K for the work). Stay to take the lvl2 character to a 15K seller without making him goes up in level...
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Old Mar 23, 2008, 01:15 AM // 01:15   #72
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Quote:
Originally Posted by JonnieBoi05
i was level 1 with 15k glads.... does that make me a noob?

oh and... i was level 7 when i got FoW armor for my ranger (well.. i went into FoW when i was level 7.. and the quests pushed me to level 9, so, i still count that as level 7)

Don't belive you, Don't you need to be Ascended to enter FoW?
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Old Mar 26, 2008, 02:29 PM // 14:29   #73
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Selling gold even legally by Anet would still be bad for the games economy.
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Old Mar 26, 2008, 02:34 PM // 14:34   #74
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No. The casual gamer can get weapons and armor for relatively cheap - if you want high-end items and such, play more like most of us do. And IMHO would create a worse economy.
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Old Mar 26, 2008, 02:40 PM // 14:40   #75
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If GW was designed for this at the begging, I be all for it but it was not.

In RF Online, Archlord moving away from a paid per month model to free but adding a store to buy credits to exchange for in-game made sense. There also focused on "grind".
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Old Mar 26, 2008, 02:41 PM // 14:41   #76
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i dont see how buying money is really that big of a deal, does someone else having 15k armor affect your 15k armor? no. not in the least the only thing that i see is inflation going rampant, but being as getting perfect weapons as drops isn't hard at all, i dont see that going far either.
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Old Mar 26, 2008, 02:46 PM // 14:46   #77
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NO Flipping way, Players work hard trying to find ways to get gold in the game. I know people farm and buy or sell items for gold. But to be able to BUY GOLD from ArenaNet would ruin the game. What's next selling noobs full armor sets that you have to beat the game to get or have a certain title to get.
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Old Mar 26, 2008, 03:16 PM // 15:16   #78
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Quote:
Originally Posted by Stockholm
Don't belive you, Don't you need to be Ascended to enter FoW?
It IS possible.

Eventhough I
LOVE laughing at the people who admits they buy gold on ebay or w/e, I have to say no to this suggestion.
/notsigned

-Vic
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Old Mar 26, 2008, 03:21 PM // 15:21   #79
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No. It is not possible. But characters can Ascend in different campaigns:
- All characters form any camapign can ascend in Tyria.
- All characters from Any campaign can ascend in Cantha.
- Only Nightfall characters ascend in Elona.

So if your was a Nightfall character that made Nahpui Quarter, you can enter FoW from the Temple of Ages, for example.

All my characters ascended in Augury Rock, for example.

Anyways, allowing the players with higher income to easily fill their HoMs will never be a good idea.
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Old Mar 26, 2008, 03:30 PM // 15:30   #80
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It is possible - you don't need to be level 20 to ascend. Just get a runner to Naphui Quarter, then a runner to Zu Kin Corridor, then you will be able to enter FoW. As to why you'd want to, I'm at a loss...
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